Classic 360° conversion between 12 games. Your converted sens doesn't feel the same? That's the FOV: turn on "Match the feel" so your aim feels the same.
Click a game to see its sens converted to all the others (same 360°).
Convert your sens from Counter-Strike 2
yaw 0.022 · FOV 90° horizontal at 4:3, widened at 16:9
For a sens of 1 in Counter-Strike 2, the equivalent sens (same 360°) is:
Valorant0.314
Call of Duty3.333
Fortnite3.960
Apex Legends1.000
Marvel Rivals1.257
Rainbow Six Siege X3.840
Overwatch 23.333
THE FINALS27.883
Deadlock0.500
FragPunk0.396
Escape from Tarkov0.176
Multiply these values by your sens. To also keep the same feel (FOV), use the converter above with matching turned on.
Convert your sens from Valorant
yaw 0.07 · FOV 103° fixed horizontal
For a sens of 1 in Valorant, the equivalent sens (same 360°) is:
CS23.182
Call of Duty10.606
Fortnite12.601
Apex Legends3.182
Marvel Rivals4.000
Rainbow Six Siege X12.217
Overwatch 210.606
THE FINALS88.720
Deadlock1.591
FragPunk1.259
Escape from Tarkov0.560
Multiply these values by your sens. To also keep the same feel (FOV), use the converter above with matching turned on.
Convert your sens from Call of Duty
yaw 0.0066 · FOV 80° horizontal at 16:9 (FOV not verified)
For a sens of 1 in Call of Duty, the equivalent sens (same 360°) is:
CS20.300
Valorant0.094
Fortnite1.188
Apex Legends0.300
Marvel Rivals0.377
Rainbow Six Siege X1.152
Overwatch 21.000
THE FINALS8.365
Deadlock0.150
FragPunk0.119
Escape from Tarkov0.053
Multiply these values by your sens. To also keep the same feel (FOV), use the converter above with matching turned on.
Convert your sens from Fortnite
yaw 0.005555 · FOV 80° fixed horizontal (FOV not verified)
For a sens of 1 in Fortnite, the equivalent sens (same 360°) is:
CS20.253
Valorant0.079
Call of Duty0.842
Apex Legends0.253
Marvel Rivals0.317
Rainbow Six Siege X0.970
Overwatch 20.842
THE FINALS7.041
Deadlock0.126
FragPunk0.100
Escape from Tarkov0.044
Multiply these values by your sens. To also keep the same feel (FOV), use the converter above with matching turned on.
Convert your sens from Apex Legends
yaw 0.022 · FOV 90° horizontal at 4:3, widened at 16:9
For a sens of 1 in Apex Legends, the equivalent sens (same 360°) is:
CS21.000
Valorant0.314
Call of Duty3.333
Fortnite3.960
Marvel Rivals1.257
Rainbow Six Siege X3.840
Overwatch 23.333
THE FINALS27.883
Deadlock0.500
FragPunk0.396
Escape from Tarkov0.176
Multiply these values by your sens. To also keep the same feel (FOV), use the converter above with matching turned on.
Convert your sens from Marvel Rivals
yaw 0.0175 · FOV 90° fixed horizontal (FOV not verified)
For a sens of 1 in Marvel Rivals, the equivalent sens (same 360°) is:
CS20.795
Valorant0.250
Call of Duty2.652
Fortnite3.150
Apex Legends0.795
Rainbow Six Siege X3.054
Overwatch 22.652
THE FINALS22.180
Deadlock0.398
FragPunk0.315
Escape from Tarkov0.140
Multiply these values by your sens. To also keep the same feel (FOV), use the converter above with matching turned on.
Convert your sens from Rainbow Six Siege X
yaw 0.00572958 · FOV 60° vertical
For a sens of 1 in Rainbow Six Siege X, the equivalent sens (same 360°) is:
CS20.260
Valorant0.082
Call of Duty0.868
Fortnite1.031
Apex Legends0.260
Marvel Rivals0.327
Overwatch 20.868
THE FINALS7.262
Deadlock0.130
FragPunk0.103
Escape from Tarkov0.046
Multiply these values by your sens. To also keep the same feel (FOV), use the converter above with matching turned on.
Convert your sens from Overwatch 2
yaw 0.0066 · FOV 103° horizontal at 16:9
For a sens of 1 in Overwatch 2, the equivalent sens (same 360°) is:
CS20.300
Valorant0.094
Call of Duty1.000
Fortnite1.188
Apex Legends0.300
Marvel Rivals0.377
Rainbow Six Siege X1.152
THE FINALS8.365
Deadlock0.150
FragPunk0.119
Escape from Tarkov0.053
Multiply these values by your sens. To also keep the same feel (FOV), use the converter above with matching turned on.
Convert your sens from THE FINALS
yaw 0.000789 · FOV 71° vertical (estimated base speed)
For a sens of 1 in THE FINALS, the equivalent sens (same 360°) is:
CS20.036
Valorant0.011
Call of Duty0.120
Fortnite0.142
Apex Legends0.036
Marvel Rivals0.045
Rainbow Six Siege X0.138
Overwatch 20.120
Deadlock0.018
FragPunk0.014
Escape from Tarkov0.006
Multiply these values by your sens. To also keep the same feel (FOV), use the converter above with matching turned on.
Convert your sens from Deadlock
yaw 0.044 · FOV 90° fixed horizontal (FOV not verified)
For a sens of 1 in Deadlock, the equivalent sens (same 360°) is:
CS22.000
Valorant0.629
Call of Duty6.667
Fortnite7.921
Apex Legends2.000
Marvel Rivals2.514
Rainbow Six Siege X7.679
Overwatch 26.667
THE FINALS55.767
FragPunk0.791
Escape from Tarkov0.352
Multiply these values by your sens. To also keep the same feel (FOV), use the converter above with matching turned on.
Convert your sens from FragPunk
yaw 0.0556 · FOV 103° fixed horizontal (estimated base speed, FOV not verified)
For a sens of 1 in FragPunk, the equivalent sens (same 360°) is:
CS22.527
Valorant0.794
Call of Duty8.424
Fortnite10.009
Apex Legends2.527
Marvel Rivals3.177
Rainbow Six Siege X9.704
Overwatch 28.424
THE FINALS70.469
Deadlock1.264
Escape from Tarkov0.445
Multiply these values by your sens. To also keep the same feel (FOV), use the converter above with matching turned on.
Convert your sens from Escape from Tarkov
yaw 0.125 · FOV 75° fixed horizontal (FOV not verified)
For a sens of 1 in Escape from Tarkov, the equivalent sens (same 360°) is:
CS25.682
Valorant1.786
Call of Duty18.939
Fortnite22.502
Apex Legends5.682
Marvel Rivals7.143
Rainbow Six Siege X21.817
Overwatch 218.939
THE FINALS158.428
Deadlock2.841
FragPunk2.248
Multiply these values by your sens. To also keep the same feel (FOV), use the converter above with matching turned on.
Why the same sens doesn't feel the same
A "classic" conversion keeps the same 360°: the same mouse distance for a full turn. The catch is that games don't all show the same field of view (FOV). In Valorant (103° horizontal) the view is slightly more zoomed in than CS2 at 16:9 (about 106°). When the view is more zoomed in, the same small mouse movement moves the crosshair further on screen, so your sens feels faster even with an identical 360°.
4:3 stretched
In 4:3 stretched, the game renders a 4:3 image (90° horizontal in CS2) and stretches it to your 16:9 screen. Near the crosshair, everything moves 33% faster horizontally than native, and models look wider. To keep the same feel near the crosshair, multiply your sens by 0.75. With 4:3 black bars the image isn't stretched, so the feel at the center stays the same as 16:9.
Which method should I pick?
Near the crosshair (0%): the most used for micro-adjustments and tracking. It best matches the "my sens feels different" problem.
Full turn (360°): useful if you turn around a lot (positions, angles), but fine aim can feel different.
Balanced and screen edge: in between, for players who flick a lot.
There is no single "right" method: a perfect conversion for every movement is mathematically impossible when FOVs differ. Pick what matters most in your game.